Home » Games News » There will be more encounters in this area until you get to a locked metal door
In this part of the hallway, you will have another encounter before you reach a trapped door. Stay back and let the rogue find it and disable it. It's an air trap that will blow you off sideways and once you are blown to buy dragon nest gold the side a spike trap is activated.
Those with no evasion or low reflex saves run the risk of dying instantly if blown off. It's also wise to cast Otto's on the door because behind the door is yet another set of concord Bards. They will also make you dance, the same way you attempt to make them dance.
At the end of this hallway is Duncan the Wayfarer. You just need to kill him and you can head back out and proceed to the left side. There will be more encounters in this area until you get to a locked metal door.
A Rogue can unlock it or a Wizard can knock it (mostly on a roll of 19 or 20). This room is optional, but there is a chest inside that you might want to loot. Once inside, there will be rangers and wizards waiting for you.
The room is more like a small library line with bookshelves. There's a ladder that you can climb to get to the secret door where the chest is.
Prepare for a big fight. Lay Down Solid Fog, Otto's and/or Symbol of Fear. After you grab your loot, head back to the center room. Shrine up and get ready for the final fight.
